My PS Thoughts On: The Stormy Ascent (Crash Bandicoot DLC)

Around a month ago, I put up my written review for ‘The N Sane Trilogy’: a remaster of the original Crash Bandicoot trilogy. Overall I love it but, within the game, I have discovered a new challenge thanks to the tweaked controls. And, at San Diego Comic Con, Vicarious Visions (the development team behind the remaster) announced that they were giving players yet another new challenge: ‘The Stormy Ascent’ level for free.

For those of you who are unfamiliar with this level, ‘The Stormy Ascent’ is a more advanced version of another level in the game (‘Slippery Climb’). However, the original developers, Naughty Dog, decided to take the level out of the game due to its difficulty. But they did leave the level hidden in the disc, which meant that players had been able to access it via a gaming code or software. And, now, it’s been made available without any useage of gaming software!

And….it’s F*CKING difficult!

Now, is it the most difficult level in the whole game? No, that award (thanks to the tweaked controls) goes to ‘The High Road’, where I lost around 40 lives just to get the gem; I lost 20 lives and it took me an hour and a half to get a gem in ‘The Stormy Ascent’. So, not AS difficult, but pretty close. To be honest, I found the completely new bonus level more difficult than the main level itself.

During my first completed playthrough, I found the level a lot of fun and challenging. The playthrough mostly consisted of me going ‘Ohhh, I get it!’ as this level gives you differently timed platforming so the player can never get too familiar with the patterns that it offers. The lack of lives and checkpoints also add to the difficulty. However, the tweaked controls work really well, meaning each death (unfortunately!) can’t be blamed on anyone other than the player.

So, a fun but difficult challenge…..and then we get to the time trial mode.


Just….Endless Death…

I’ll be completely honest: I’ve never even gotten close to beating even the easiest time trial as it seems nearly impossible. If anyone HAS beaten it, then my hat goes off to you.

If you’ve been a long-time Crash Bandicoot player, or you’re just wanting a new challenge then I would definitely recommend this.


‘The Stormy Ascent’ will be free until the 30th August; after that, it’ll be £2.99.



Zombie Kitty Podcast 101: Shin Godzilla (SPOILERS!) w/ Shoutouts

NOTE: The audio quality is not great. Sorry!

Where I went to a one-off screening of Shin Godzilla! This is the newest installment of the Japanese Godzilla franchise by Toho Kindgom.

No Trailer Talk in this episode, but I give shoutouts to:

-snakeman0429 (Gaming Youtuber)

-That King Thing (Gaming Podcast)-Found on Twitter and Itunes

-2 Guys and a Chainsaw (Horror Film Podcast)-Found on Facebook


I Went To London Film & Comic Con!

So, firstly, I want to apologize for the absence of a ‘Behind-The-Scenes’ episode this month: the reason for this is literally because I didn’t realize what the dates were and completely forgot about it…I’m sorry!

BUT! I went to another convention on Sunday, 30th July: London Film & Comic Con. This was the first time I’d been to this one, which was located at Kensington Olympia (This was also the first time I’d been to that area). I also didn’t go in cosplay this time as I was only there for one day.

After quickly queueing up, I was introduced to the Olympia!


The venue itself was fantastic (even though it wasn’t air conditioned) and had two huge hall rooms which I didn’t realize till a couple of hours before the event finished. Whilst queueing outside, I was advised by another attendee to get my Virtual Ticket for Kevin Smith’s signing straight away which, after spending ages trying to find the right desk, I did get one: my ticket number was 268. The signing and photo session systems worked in similar ways: you were given a batch or ticket number and that batch/number would be called out. This did mean that I had to keep coming back to the specific areas every now and again, which was annoying but, overall, I thought it was an effective way to deal with crowd control…And yes, I had a photo taken with Kevin Smith!


He’s such a wonderful and genuine person, and he took the time to talk to each person (even though the staff told us not to ask him anything).

If you follow me on Twitter, you’ll know I wore my ‘Tusk’ t-shirt, which he said was amazing 😀 I also took my Tusk poster for him to sign.


Yep, pretty much sums up my feeling towards the film too!

With only 20 minutes to go till the event ended, the staff were trying to rush everyone along during the signing, so we were told not to talk to Kevin. However, I highly doubt they told him that because nothing sped up! I was also able to FINALLY thank him for making ‘Tusk’ as that was my introduction to podcasting and the start of my one. And, as I went to turn away, he quickly went ‘wait, wait, I wanna sign your T-shirt coz that’s awesome’. So thank you so so much good sir; I reckon you’ve made my whole year!


I also attended Kevin Smith’s talk, which was essentially a ‘Fatman on Batman’ episode crossed with a Q&A session (yay!). Kevin Smith and Marc Bernardin talked about the London convention, did a small news round-up, a comic book talk and a Q&A session which probably went on longer than it should’ve done, but it was a fun and entertaining talk.


The biggest dissapointment for me was the absence of cosplays. The best ones I saw were a girl dressed as Colleen from ‘Tusk’ and ‘Yoga Hosers’ (complete with giant hockey stick!), and Patsy and King Arthur from ‘Monty Python and the Holy Grail’ (which I did take a picture of coz they were awesome. You could hear the coconuts from ages away):


Overall, I enjoyed London Film & Comic Con, although I’m glad I only went for one day. Whilst the venue was great, I didn’t feel there was enough there, and the fact that the majority of the talks were paid talks too really narrowed down your options. However, I met Kevin Smith, the guy who made ‘Tusk’ (which was the starting point of my own podcast), I made a new friend and reconnected with a college friend whom I hadn’t seen in a few years. So, overall, I would say it was definitely worth it.

Lastly, here’s the last couple of photos I took during the day:





I’ve only just now noticed Aku Aku in the background…


And yes, you could buy the giant wolf statue…Apperently it’s a great family pet!

Zombie Kitty Podcast 098: Fantastic Mr Fox w/ Cars 3 Trailer


Where I relive my childhood and watch Wes Anderson’s adaptation of ‘Fantastic Mr Fox’. I go through the film’s plot, talk about the film’s unique animation and visual style and whether the cinematography worked with this style. I also talk about the voice acting and what I liked/disliked about the film.

I also talk about the ‘Cars 3’ trailer in Trailer Talk.

George A. Romero Has Passed Away, Aged 77

I am extremely saddened to report that ‘Night of the Living Dead’ creator George A. Romero has died, aged 77.

Regarded by the horror community as the “Godfather of the Dead”, Romero passed away Sunday after a “brief but aggressive battle with lung cancer,” according to The LA Times via the filmmaker’s longtime producing partner, Peter Grunwald.

George A. Romero created the zombie genre, bringing zombies into the mainstream with with 1968’s ‘Night of the Living Dead’. This then spawned Romero’s zombie sequels: 1978’s ‘Dawn of the Dead’, 1985’s ‘Day of the Dead’, 2005’s ‘Land of the Dead’, 2007’s ‘Diary of the Dead’ and 2009’s ‘Survival of the Dead’. He had also been developing the next installment in the ‘Dead’ series (‘Road of the Dead’) which was to be directed by Matt Birman.

I am a huge fan of the zombie genre, however I viewed a later film of Romero’s, which served as my introduction to his undead world: ‘Diary of the Dead’, which I still love. Since then, I’d quickly become a fan of his work and had watched each of his films in a short space of time.

He will be greatly missed and my thoughts and prayers go out to his friends and family.

R.I.P George A. Romero


George A. Romero, 1940-2017


My PS Thoughts On: The N.Sane Trilogy (Crash Bandicoot Remastered)

So, a few days after uploading my ‘Crash Bandicoot Review Episode’, I went out and bought a Playstation 4 and I’ve now played through the majority of ‘Crash Bandicoot: The N.Sane Trilogy’.

‘Crash Bandicoot: N.Sane Trilogy’ is a Playstation 4 remaster of the original Crash Bandicoot trilogy that came out on the Playstation 1 from 1996-1998, and has been developed (from the ground up) by Vicarious Visions (who developed the Crash Gameboy Advance games).

Crash comparison

As I’m writing this, a lot of places in my area are still sold out of physical copies of the game and have been for the last week or so, and I can see why it’s sold out so quickly: the remaster is fantastic! The updated visuals look beautiful and (except for the boulder levels in the first and second game and Temple Ruins in the first game), the updated music tracks sound awesome against the updated settings. The intro cutscenes also look great with the updated graphics, with most of the original voice cast reprising their roles in each game.

As well as just updating the games, Vicarious Visions have added two extra features: the time trails from the third game now also appear in the first and second games. This makes for a new and interesting challenge as this is not a feature that was previously in the first two games. They’ve also made Coco Bandicoot a completely playable character in all three games, which gave each level a new perspective. Although, Coco seems to control better than her looney brother Crash.

And now for the negatives!


And, honestly, there weren’t that many: The controls have been made to be more precise. However, they do appear quite sluggish and slow, making Crash/Coco feel like a brick. For the second and third games, these type of controls work mostly quite well and it’s a case of getting used to them. However, with the first game, these controls make the easiest of levels seem nearly impossible (I’ve never rage quit over the games, but this was nearly a first for me!). The last negative point I have are the loading times, which take way too long for all three games.

There are more positives than negatives to this trilogy and it’s obvious Vicarious Visions are all fans of the original games: the trilogy has fixed any issues that fans had with the original trilogy. A couple of new features have also been added, making it somewhat refreshing despite the source material being over 20 years old. Overall, you’ll enjoy this trilogy whether you’re a fan of the original games or you’re going into the Crash games for the first time.



The Comeback Trailer can be seen here:

Zombie Kitty Podcast 097: Spiderman Homecoming


NOTE: This episode has slightly bad audio quality. I apologize!

Where me and my friend Clare went to see ‘Spiderman Homecoming’. We give our thoughts on Tom Holland as Spiderman and Michael Keaton as The Vulture, THAT twist and the ending and where we think the next film will go because of it. We also talk about the end credit scene and overall what we liked about the film (as we couldn’t really think of any negatives!).

No Trailer Talk or Podcast Shoutouts in this episode unfortunately, but Trailer Talk will continue in the next episode onwards!

Zombie Kitty Podcast 096: It Comes At Night (and Despicable Me 3-SPOILERS!) w/ A Ghost Story Trailer

Where, after walking out of ‘Despicable Me 3’, I decide to go and see ‘It Comes At Night’: a film that’s been mismarketed as a horror film and one I wasn’t interested in. I (sort of) go through the film’s plot, give my interpretation on what was going on in the film, say what I liked about the film (I didn’t have many dislikes) and discuss other people’s complaints with the film.

I also look at the trailer for ‘A Ghost Story’ in Trailer Talk.